Showing posts with label sculptris. Show all posts
Showing posts with label sculptris. Show all posts

Monday, October 14, 2013

Exploring the blended use of 3D rendering applications

I have begun to experiment with the free downloadable application Sculptris. Using this application in conjunction with Tinkercad is a great way to incorporate more organically shaped forms into one's designs. Sculptris does not export to the required .stl files for 3D printing, but if you import the Sculptris .obj file into Blender, you can export it to a .stl file. Then in Tinkercad you can import that converted .stl file into your workspace.

Below is an image of a wasp I design by creating the head and body in Sculptris. I wanted to explore creating a netsuke-like object. The wings, legs and honeycomb were created in Tinkercad. The "c" symbol on the back of the wasp and the patterns on the wings were created in Illustrator and saved as .svg files which I imported into Tinkercad.

You can see the form in Thingiverse:
http://www.thingiverse.com/thing:165645
or in Tinkercad: https://tinkercad.com/things/5ewqJ0I4k2h

Above: envisioning a sugar egg. Just an exploration in Tinkercad. I would love to learn how import  a .dwg file into a 3D rendering program where it can be curved and extruded from another surface.